House Dragonmaid
LIGHT 9

House Dragonmaid

  • Archetype:
  • Dragonmaid

  • ATK:
  • 3000

  • DEF:
  • 2000

  • View:
  • 8464




1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
58± 6/ 100
Power Score
Intrinsic 55
Deck 60

House Dragonmaid — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Extender · Secondary: Removal

Why it scores here

House Dragonmaid scores as a recurring Dragonmaid engine piece: its Standby Phase effect returns a Dragonmaid body from hand or GY each turn, and its conditional bounce trigger adds a destroy. The 3000 ATK, Level 9 body and the 400-deck presence earn no points on their own; presence only confirms the card is reliably accessible inside the Dragonmaid family. Its combo role counts (starter, searched, material, payoff all 0) do not corroborate the role from text, so the Extender score rests on the printed effects rather than observed boards.

Axis scores

Axis Score Evidence
Accessibility 62 Present in all 400 sampled decks at about 1.9 copies, but as a Fusion it needs Dragonmaid and Dragon materials, and no combo records it as a starter or searched card (inferred from text and deck stats).
Combo & Conversion 65 Appears in 5 of 5 recorded boards with average power index 61, but the examples show it as a body in end-boards rather than the starting piece (observed).
Resource Economy 45 The Standby effect adds bodies from hand or GY rather than cards, and the text gives no draw or card advantage; the best example shows net card advantage of only 3 to 7 (verified text, observed).
Effect & Interaction 50 The destroy requires a face-up Dragon to return to hand, is not usable during the Damage Step, and only hits one monster, so it is conditional and not a flexible removal (verified text).
Material Utility 25 As a Fusion monster it is extra-deck-only and cannot serve as ordinary material, so the body's value here is low (inferred from frame type).
Resilience & Flexibility 55 The Standby engine repeats each turn, but the destroy depends on a Dragon bounce, and a single negation of the Fusion body ends both effects (inferred from text).
Deck-Building Efficiency 70 One Extra Deck slot at 1-2 copies, with no garnet or self-lock stated in the evidence; the Dragonmaid-family requirement is a restriction on the deck, not on the card (verified text, observed copy counts).

Calculation

Weight profile: 0.7 Extender + 0.3 Removal. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurring Standby Phase Special Summon of a Dragonmaid body from hand or GY each turn
  • Present in 400 of 400 sampled decks, showing the Dragonmaid family reliably runs it
  • Destroy effect provides conditional removal of one opponent monster

Weaknesses

  • Destroy requires a face-up Dragon to return to hand, and it cannot resolve during the Damage Step
  • Fusion monster that cannot serve as normal material
  • Effects are tied to the Dragonmaid archetype, so the card has little value outside that family

Counters / choke points

  • Negating or destroying the Fusion body removes both effects
  • Bounce or banish of the Dragon materials before the Standby Phase stops the engine

Best use

Extender / Dragonmaid engine Fusion body with conditional removal. Decks: Dragonmaid (archetype 640), Dragonmaid engine builds. Suggested copies: 2.

Evidence & gaps

  • Verified: Standby Phase effect: once per turn, Special Summon 1 Dragonmaid from hand or GY in Defense Position, Level +/-1 of the target; Bounce trigger: destroy 1 opponent monster when another face-up Dragon returns to hand, except during the Damage Step; Fusion monster, Light, Dragon, Level 9, 3000 ATK / 2000 DEF
  • Observed: Appears in 400 of 400 sampled decks at 1.9 average copies, mostly in the Dragonmaid archetype; Appears in 5 of 5 recorded combos with average power index 61; role counts are all 0; Usage stats show 100% inclusion in several Dragonmaid homes
  • Inferred: Extender role follows from the recurring Standby summon rather than from combo role counts; Material utility is low because a Fusion monster cannot serve as normal material
  • Data gaps: no banlist token - assumed 3 copies (unlimited) combo sample is only 5 boards, with zero starter, searched, material or payoff roles recorded no rulings or Fusion material details beyond the card text











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